Fast beyond belief and incredibly agile, Harlequins flow through battle like silk streamers in a hurricane. As they approach the enemy, the Players are in constant motion, a riot of prismatic color that dazzles the senses. The approaching Harlequins run, jump and weave, the swords and blasts of their terrified enemy whistling around them with little effect. To the untrained eye, the beginning of a Harlequin mask is a riotous confusion of sound, color and violence that to refined Aeldari senses reveals clear patterns. Every moment is orchestrated, each Player implicitly knows how and when his teammates will attack. This is art made in war and art made war, a battle fought with perfect rhythm and meaning, and is as lethal as it is spectacular.
Codex: Harlequins contains a wealth of background and rules - the definitive book for Harlequins collectors. Inside this 80-page hardcover book, you will find:
- A history of the Harlequins, covering the tragic fall of the Aeldari and the Harlequins' worship of Cegorach, a trickster god who escaped the fate of the other gods, thus protecting his worshipers from the terrible depredations of Slaanesh; - Weapons of the Lethal Art: A variety of elegant and lethal weapons and war equipment used by the Harlequins; - The Grand Stage: a galactic map with the locations of the craftworlds, the web gates, the Exodite worlds and certain planets of interest to the Harlequins: Imperial and Necron; - The Black Library: a description of this legendary realm within the network, containing the sum total of Aeldari knowledge, which the Harlequins protect; - Harlequin Masks: the structure and organization of a Mask, an army and a company of players, the collectives for which Harlequins wage war, including examples of numerical runes and Troupe marks; - Descriptions of 10 masks and their iconic runes: The Midnight Blues, The Veiled Path, The Frozen Stars, The Dreaming Shadow, The Soaring Grudge, The Shroud, The Endless Dance, The Twisted Path, The Shattered Mirage, and The Grim Reaper . Happiness; - The Dance of Ages: a timeline of major events and battles in Harlequin history, from the Fall to the present day; - Background of each unit available for a Harlequin army; - A showcase of beautifully painted Citadel miniatures, featuring example armies with everything from individual model images to on-the-ground battle scenes.
Rules
Everything you need to prepare a Harlequin army for Warhammer 40,000 games is here:
- 9 datasheets providing rules for using each Harlequins unit in your games of Warhammer 40,000, including Webway Gate, a piece of Aeldari scenery; - Mask Weapons: Profiles for all Harlequin weapons and wargear, ranged and melee. - Point values for all miniatures, weapons and wargear for use in balanced play games; - Wayfarers of the Labyrinth: rules for armies forged in battle, including: - 6 Mask Forms: Bonus abilities specific to the following masks: The Midnight Sorrow, The Veiled Path, The Frozen Stars, The Soaring Grudge, The Dreaming Shadow, and The Shroud; - 25 unique stratagems, including 5 for the following specific masks: The Frozen Stars, Dreaming Shadow, Unbridled Grudge, Midnight Pain, Veiled Path, and Silent Shroud; - Enigmas of the Black Library: 13 weapons and artifacts available only to Harlequins; - Phantom Discipline: 6 psychic powers specific to Harlequins models with the Psyker keyword; - 6 Warlord Traits unique to the Harlequins with another 6 for the following Masks: The Frozen Stars, The Dreaming Shadow, The Soaring Grudge, The Midnight Sorrow, The Veiled Path and The Silent Shroud; - 6 tactical objectives exclusive to the Harlequins.
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