As the Age of the Beast progresses, the savage kingdom of Ghur awakens and the bone-strewn plains of Thondia are consumed by war. A spring of primordial energy has overflowed, spilling out and settling into the souls of mortals. Rival powers fight tooth and nail in the wastelands, strange dreams echo with monstrous roars, and outbreaks of animal mutation transform common people into wrathful beasts. However, all this pales before the rise of a fierce new force in the cosmos: the mystical incarnates. When the dust settles, the Mortal Realms will never be the same.
Season of War: Thondia is the first in a new series of expansion books for Warhammer Age of Sigmar, containing a mix of detailed background, a gripping story, and immersive rules for the conflicts that shape the narrative of the Mortal Realms.
Inside this 112-page hardcover book, you will find:
- A thrilling narrative that explores the wild Beast Realm, as Prime Huntress Yndrasta investigates the strange events transforming the land. - Detailed maps, history and lore of Ghur, including a bestiary of the flora, fauna and factions living on the alpha continent of Thondia. - Rules for using Krondspine Incarnate of Ghur, a powerful new unit type available to all factions, plus warscroll battalions and battle plans to recreate the story of Season of War: Thondia - Realm rules for fighting in Thondia, including Realmsphere magic, monstrous inhabitants, and mysterious terrain, plus an open-play battle pack to randomly generate your own Ghurish battle plan - A Path to Glory narrative battle pack to found your own Thondian outpost to explore the Beast Realm, plus Anvil of Apotheosis rules to create Ghurish heroes - A Strife in Thondia balanced play battle pack including basic battalions, battle tactics, grand strategies, campaign rules and battle plans for balanced play games
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