In the bleak darkness of the distant future, there is only war.
The galaxy twists in the grip of all-consuming war. The Imperium teeters on the brink of annihilation, beset by heretical warlords, daemon-summoning witches, and rapacious alien empires. The Great Rift cuts through the void, a torn wound that cuts through the heart of the Emperor's realm and bleeds everything with madness and mutation.
In every star system and planet, the battle rages more fiercely than ever, as loyalists, heretics and aliens tear reality itself apart in their war for dominance. Every day the flames grow bigger - this is an era more terrible than ever, because there is no peace among the stars...
The book This 280-page hardcover book is an essential guide to Warhammer 40,000, containing everything you need to know to collect, assemble, paint and play with Citadel miniatures in the grim darkness of the 41st Millennium.
You'll find an overview of the Warhammer 40,000 hobby in all its aspects, basic rules for fighting battles ranging from small skirmishes to massive Conquest games, and an in-depth introduction to this rich and ruinous setting through detailed background, stunning illustrations and photographs, and an evocative look at each of the factions waging war in the distant future.
THE WARHAMMER 40,000 HOBBY The book begins with an introduction to this incredible hobby through its four keys: collecting, assembling, painting and playing. You'll discover how to start your Citadel miniatures collection, learn how people assemble and paint their miniatures, and get tool tips and guides to help you even more. You'll also begin your journey as a commander with a look at how, where and why players engage in dynamic Warhammer 40,000 tabletop battles, a Battle Report example between two armies, and an explanation of the different play styles: Patrols, competitive Chapter Passed matches and Crusade narrative campaigns.
DARK EMPIRE This vast section provides a gateway into the grim darkness of the 41st Millennium. It is a far distant future dominated by an oppressive and corrupt human empire, its crumbling borders defended by doomed heroes and threatened from both without and within, its history marked by ignorance and carnage and the laughter of thirsty gods.
The first part of this guide explores the decaying Imperium and the galaxy in which it resides: the long-dead God Emperor who sits eternally on his Golden Throne, the High Lords and Adeptus bureaucrats who rule in his name, the fanatical Ecclesiarchy who preaches the Imperial faith, the stealthy, all-seeing Ordos of the Inquisition, and the Space Marines, posthumans who fight battles no one else could endure. You will also discover the infernal dimension known as the warp, which fuels psychic mutation and interstellar travel, the mad Chaos Gods who rule its infinite depths, the blasphemous cults that serve them, and the Great Rift that splits real space itself in two.
There is also a double-page galactic map, highlighting vital planets, systems, war zones and warp storms.
The second half delves into the history of the setting, from its myth-shrouded past to the apocalyptic confrontations of its present. You will find a chronology of the development of Humanity through the Ages of Earth and Technology, the Ages of Strife and Darkness, until reaching the Age of Imperium. You will explore the superstitions that fueled the Imperium's cult of lost technology and its fearsome hatred of aliens and mutants, the Great Crusade with which the Emperor attempted to unite humanity, the Horus Heresy that set the galaxy on fire, and the millennia of war and losses that shaped the Imperium.
Finally, you will enter the Age of Indomitus, marked by the opening of the Great Rift, the birth of a new God of Death, and the rebirth of Primarch Roboute Guilliman. As the new Lord Regent's Indomitus Crusade strives to reunify the dying Imperium, a psychic awakening heralds a terrifying age of witches, and Abaddon the Despoiler lays waste to the galaxy with the help of the daemonic demigod Vashtorr and his Arks of Omen. The return of Lion El'Jonson, the Emperor's First Primarch, only prevents total disaster, and with the resurgence of the Leviathan Hive Fleet, the galaxy may be reduced to nothing more than food for an alien swarm.
FACTIONS Explore each of the warring factions in Warhammer 40,000, with detailed background information as well as tactical descriptions and a miniature display of their Patrols. The assembled armies of the Imperium include powerful Space Marine Chapters, the ranks of the Astra Militarum, the fanatical cults of the Adeptus Mechanicus and the Adepta Sororitas, and the golden guardians known as the Adeptus Custodes. The blasphemous Forces of Chaos include the ancient Traitor Legions and the newer Heretic Astartes, as well as otherworldly Chaos Daemons. Finally, the insidious Xenos Menace ranges from the brutal Orks, the mercenary Leagues of the Votann and the expansionist T'au Empire to the ancient branches of the Aeldari and Drukhari, the immortal Necrons and the voracious Tyranids and their Genestealer Cults.
BASIC RULES The Warhammer 40,000 Core Rules contain everything you need to know to wage glorious battles in the war-torn galaxy of the 41st Millennium. These basic rules are used in games of all sizes and styles, and provide a basis for use with other supplements.
You will learn the general principles and basic concepts of Warhammer 40,000, the data sheets and attributes that your miniatures use, and the rules that apply to the five phases of the game: the Command phase, the Movement phase, the Shooting, the Charging phase and the Combat phase. You'll also find the stratagems and abilities used by all armies, as well as additional rules for elements such as Strategic Reserves, terrain elements, and aircraft.
Finally, there are rules for assembling an army, preparing your miniatures for a match, controlling objectives to claim victory, and a mission, War Only, to get you playing right away.
PATROL Patrol mode is the ideal starting point for playing Warhammer 40,000. Quick and easy to learn, use the Basic Rules to play tactical engagements that can last around an hour, using only the contents of Patrol boxes. Each of these forces has its own rules, which we offer for download online and in other publications, and provide everything you need to start playing. This section provides an introduction to Patrol gameplay, an explanation of the Battle Ready paint standard, and six different Patrol missions, each with their own objectives, mission rules, and deployment maps for a wide variety of experiences. of game.
The book concludes with a separate index to the Basic Rules, which acts as a handy reference to use as you play your games.
Secure Payments
Your payment information is processed securely. We do not store credit card details nor have access to your credit card information.