The curse of endless night shrouds the streets of Ulfenkarn in suffocating darkness. The survivor enclave of Remanso stands alone as a light in the darkness. In the Ebon Citadel, the Wolf's throne is empty, but three new vampiric claimants have emerged to claim the city. Each brings their own brand of evil, turning the districts under their control into hellish reflections of their personalities. Only the band of disparate heroes who defeated Radukar have any chance of driving back the darkness and reclaiming Ulfenkarn for the living. Their task will not be easy, since with each vampire they eliminate, the others will increase their territory and power. And around campfires and candles, rumors claim that the Wolf still stalks the night...
The first expansion for Warhammer Quest: Cursed City is here. You can use your collection of Realmould Necrolord miniatures to represent new vampire lords trying to fill the power void left by your heroes after the first quest. You'll find three new journey types, new missions, even more challenging enemies, and new elite classes to power up your heroes.
Inside the box you will find:
- 48-page Night Wars rulebook, with the history of Ulfenkarn, rules for using new enemies, two elite classes for each of the four base classes, rules for the Backwater settlement, three new travel types plus four decapitation trips and more crisis tables. - 2x double-sided board tiles - 53 playing cards, including encounters, elite class traits, empowerments, discovery cards, vampire power cards, and a Nightwars quest card - 2 secret envelopes of vampire power, so you can open them while you hunt each vampire - 30 double-sided tokens, including new stalking, hunted and blood point markers
This box does not include any Citadel miniatures. In addition to the Warhammer Quest: Cursed City boxed game, you'll need the following separately available miniatures to get the most out of this expansion: Radukar, the Beast; Kritza, the Rat Prince; Lady Annika, the Thirsting Blade; Vampire Lord and Fell Bats.
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